How to expose a QList<MyListClass> in a ViewModel to QML

MyPlugin/MyPlugin.cpp:

#include <ViewModels/MyListClass.h>
#include <ViewModels/DisplayViewModel.h>

qmlRegisterUncreatableType<MyListClass>( a_uri, 1, 0, "MyListClass",
         "Use access via DisplayViewModel instead");
qmlRegisterType<DisplayViewModel>( a_uri, 1, 0, "DisplayViewModel");

Utils/MyQMLListUtils.h

#define MY_DECLARE_QML_LIST(type, name, owner, prop) \
QQmlListProperty<type> name(){ \
   return QQmlListProperty<type>( \
               this, 0,&owner::count ## type ## For ## name ## List, \
               &owner::at ## type ## For ## name ## List); \
} \
static int count ## type ## For ## name ## List(QQmlListProperty<type>*property){ \
   owner *m = qobject_cast<owner *>(property->object); \
   return m->prop.size(); \
} \
static type *at ## type ## For ## name ## List( \
        QQmlListProperty<type>*property, int index){ \
   owner *m = qobject_cast<owner *>(property->object); \
   return m->prop[index]; \
}

ViewModels/DisplayViewModel.h

#ifndef DISPLAYVIEWMODEL_H
#define DISPLAYVIEWMODEL_H

#include <QObject>
#include <QtQml>
#include <ViewModels/MyListClass.h>
#include <Utils/MyQMLListUtils.h>

class DisplayViewModel : public QObject
{
    Q_OBJECT

    Q_PROPERTY(constQString title READ title WRITE setTitle NOTIFY titleChanged )
    Q_PROPERTY(constQList<MyListClass*> objects READ objects
                                          NOTIFY objectsChanged ) 
    Q_PROPERTY( QQmlListProperty<MyListClass> objectList READ objectList
                                              NOTIFY objectsChanged )
public:
    explicit DisplayViewModel( QObject *a_parent = nullptr );
    explicit DisplayViewModel( const QString &a_title,
                               QList<MyListClass*> a_objects,
                               QObject *a_parent = nullptr );
    const QString title()
        { return m_title; }
    void setTitle( const QString &a_title ); 
    const QList<MyListClass*> objects ()
        { return m_objects; } 
    Q_INVOKABLE void appendObject( MyListClass *a_object);
    Q_INVOKABLE void deleteObject( MyListClass *a_object);
    Q_INVOKABLE void reset( );

protected:
    MY_DECLARE_QML_LIST(MyListClass, objectList, DisplayViewModel, m_objects)

signals:
    void titleChanged();
    void objectsChanged();

private:
    QString m_title;
    QList<MyListObject*> m_objects;
};

#endif// DISPLAYVIEWMODEL_H

DisplayViewModel.cpp

#include "DisplayViewModel.h"

DisplayViewModel::DisplayViewModel( const QString &a_title,
                                    QList<MyListClass*> a_objects,
                                    QObject *a_parent )
    : QObject ( a_parent )
    , m_title ( a_title )
    , m_objects ( a_objects )
{
    foreach (MyListClass* mobject, m_objects) {
        mobject->setParent (this);
    }
}

void DisplayViewModel::setTitle (const QString &a_title )
{
    if ( m_title != a_title ) {
        m_title = a_title;
        emit titleChanged();
    }
}

void DisplayViewModel::reset( )
{
    foreach ( MyListClass *mobject, m_objects ) {
        mobject->deleteLater();
    }
    m_objects.clear();
    emit objectsChanged();
}

void DisplayViewModel::appendObject( MyListClass *a_object )
{
    a_object->setParent( this );
    m_objects.append( a_object );
    emit objectsChanged();
}

void DisplayViewModel::deleteObject( MyListClass *a_object )
{
    if (m_objects.contains( a_object )) {
        m_objects.removeOne( a_object );
        a_object->deleteLater();
        emit objectsChanged();
    }
}

Tester.cpp

#include <ViewModels/DisplayViewModel.h>
#include <ViewModels/MyListClass.h>

QList<MyListClass*> objectList;
for( int i = 0; i < 100 ; ++i ) {
    objectList.append ( new MyListClass (i) );
}
DisplayViewModel *viewModel = new DisplayViewModel (objectList);
viewModel->appendObject ( new MyListClass (101) );

Display.qml

import QtQuick 2.5
import MyPlugin 1.0

Repeater { 
    property DisplayViewModel viewModel: DisplayViewModel { } 
    model: viewModel.objectList
    delegate: Item {
        property MyListClass object: modelData
        Text {
            text: object.property
        }
    }
}

Scrum is (best done) like a soccer team

As a freelancer I saw many companies, many situations and worked with many Project Managers, Product Owners, Scrum Masters and god knows what names the HR department came up with.

What is most important, in my experience, is that the people leading the team try to focus the people in the group on as few common goals as possible during one sprint. The more stories or goals the team has to finish, the more individualism and the fewer things will get done (with done being defined by your definition of done).

Differently put you should try to make your team work like how a soccer team plays. You try to make three, four or five goals per sprint. But you do this as a team.

Example: When a story isn’t finished at the end of the sprint; it’s the team’s fault. Not the fault of the one guy that worked on it. The team has to find a solution. If it’s always the same guy being lazy, that’s not the project’s or the team’s results. You or HR deals with that guy later. Doing so is outside of Scrum’s scope. It’s not for your retrospective discussion. But do sanction the team for not delivering.

Another example is not to put too much stories on the task board and yet to keep stories as small and/or well defined as possible. Too much stories or too large stories will result in every individual picking a different story (or subtask of the larger story) to be responsible for. At the end of the sprint none of these will be really finished. And the developers in the team won’t care about the other features being developed during the sprint. So they will dislike having to review other people’s features. They’ll have difficulty finding a reviewer. They won’t communicate with each other. They’ll become careless and dispassionate.

Your planning caused that. That makes you a bad team player. The coach is part of the team.

The Internet of crap – The Ioc. Now In Store!

Like I mentioned a few months ago, here we are again. More things equals more crap on the Internet. Not more utility. No. More crap. It’s only crap. With lower case ‘c’. The crap of the crap programmers of the crap is not worth wasting an expensive capital letter on.

Time to require CE marking for all that crap. Enough is enough.

Finally took the time to get certificates

Finally took the time to use certificates for codeminded.be and pvanhoof.be. Also the SMTP at mail.codeminded.be should now have a somewhat good TLS situation, too. But of course, whoever needed tell me something very secret … just met with me face to face. Duh.

My colleague in crime introduced me to keybase.io, which indeed looks quite nice and fantastic.

Congratulations to the Let’s encrypt initiative for making it really, really easy.

That certbot couldn’t parse my default-ssl in available-sites. No idea why. But it wasn’t in enabled-sites. After removing that original debian-package file, it all worked fine.

They probably also want to post a checksum of that “wget https://dl.eff.org/certbot-auto” thing there. When downloading and executing things on my server I usually do want to quickly and easily check and double-check it all.

The tool is also not super easy to use for anything that isn’t HTTPS. Especially SMTPS comes to mind.

The clouds

In the East there is a shark which is larger than all other fish. It changes into a bird whose wings are like clouds filling the sky. When this bird moves across the land, it brings a message from Corporate Headquarters. This message it drops into the midst of the programmers, like a seagull making its mark upon the beach. Then the bird mounts on the wind and, with the blue sky at its back, returns home.

Truly huge files and the problem of continuous virtual address space

As we all know does mmap, or even worse on Windows CreateFileMapping, need contiguous virtual address space for a given mapping size. That can become a problem when you want to load a file of a gigabyte with mmap.

The solution is of course to mmap the big file using multiple mappings. For example like adapting yesterday’s demo this way:

void FileModel::setFileName(const QString &fileName)
{
    ...
    if (m_file->open(QIODevice::ReadOnly)) {
        if (m_file->size() > MAX_MAP_SIZE) {
            m_mapSize = MAX_MAP_SIZE;
            m_file_maps.resize(1 + m_file->size() / MAX_MAP_SIZE, nullptr);
        } else {
            m_mapSize = static_cast(m_file->size());
            m_file_maps.resize(1, nullptr);
        }
        ...
    } else {
        m_index->open(QFile::ReadOnly);
        m_rowCount = m_index->size() / 4;
    }
    m_file_maps[0] = m_file->map(0, m_mapSize, QFileDevice::NoOptions);
    qDebug() << "Done loading " << m_rowCount << " lines";
    map_index = m_index->map(0, m_index->size(), QFileDevice::NoOptions);

    beginResetModel();
    endResetModel();
    emit fileNameChanged();
}

And in the data() function:

QVariant FileModel::data( const QModelIndex& index, int role ) const
{
    QVariant ret;
    ...
    quint32 mapIndex = pos_i / MAX_MAP_SIZE;
    quint32 map_pos_i = pos_i % MAX_MAP_SIZE;
    quint32 map_end_i = end_i % MAX_MAP_SIZE;
    uchar* map_file = m_file_maps[mapIndex];
    if (map_file == nullptr)
        map_file = m_file_maps[mapIndex] = m_file->map(mapIndex * m_mapSize, m_mapSize, QFileDevice::NoOptions);
    position = m_file_maps[mapIndex] + map_pos_i;
    if (position) {
            const int length = static_cast(end_i - pos_i);
            char *buffer = (char*) alloca(length+1);
            if (map_end_i >= map_pos_i)
                strncpy (buffer, (char*) position, length);
            else {
                const uchar *position2 = m_file_maps[mapIndex+1];
                if (position2 == nullptr) {
                    position2 = m_file_maps[mapIndex+1] = m_file->map((mapIndex+1) *
                         m_mapSize, m_mapSize, QFileDevice::NoOptions);
                }
                strncpy (buffer, (char*) position, MAX_MAP_SIZE - map_pos_i);
                strncpy (buffer + (MAX_MAP_SIZE - map_pos_i), (char*) position2, map_end_i);
            }
            buffer[length] = 0;
            ret = QVariant(QString(buffer));
        }
    }
    return ret;
}

You could also not use mmap for the very big source text file and use m_file.seek(map_pos_i) and m_file.read(buffer, length). The most important mapping is of course the index one, as the reading of the individual lines can also be done fast enough with normal read() calls (as long as you don’t have to do it for each and every line of the very big file and as long as you know in a O(1) way where the QAbstractListModel’s index.row()’s data is).

But you already knew that. Right?

Loading truly truly huge text files with a QAbstractListModel

Sometimes people want to do crazy stuff like loading a gigabyte sized plain text file into a Qt view that can handle QAbstractListModel. Like for example a QML ListView. You know, the kind of files you generate with this commando:

base64 /dev/urandom | head -c 100000000 > /tmp/file.txt

But, how do they do it?

FileModel.h

So we will make a custom QAbstractListModel. Its private member fields I will explain later:

#ifndef FILEMODEL_H
#define FILEMODEL_H

#include <QObject>
#include <QVariant>
#include <QAbstractListModel>
#include <QFile>

class FileModel: public QAbstractListModel {
    Q_OBJECT

    Q_PROPERTY(QString fileName READ fileName WRITE setFileName NOTIFY fileNameChanged )
public:
    explicit FileModel( QObject* a_parent = nullptr );
    virtual ~FileModel();

    int columnCount(const QModelIndex &parent) const;
    int rowCount( const QModelIndex& parent =  QModelIndex() ) const Q_DECL_OVERRIDE;
    QVariant data( const QModelIndex& index, int role = Qt::DisplayRole ) const  Q_DECL_OVERRIDE;
    QVariant headerData( int section, Qt::Orientation orientation,
                         int role = Qt::DisplayRole ) const  Q_DECL_OVERRIDE;
    void setFileName(const QString &fileName);
    QString fileName () const
        { return m_file->fileName(); }
signals:
    void fileNameChanged();
private:
    QFile *m_file, *m_index;
    uchar *map_file;
    uchar *map_index;
    int m_rowCount;
    void clear();
};

#endif// FILEMODEL_H

FileModel.cpp

We will basically scan the very big source text file for newline characters. We’ll write the offsets of those to a file suffixed with “.mmap”. We’ll use that new file as a sort of “partition table” for the very big source text file, in the data() function of QAbstractListModel. But instead of sectors and files, it points to newlines.

The reason why the scanner itself isn’t using the mmap’s address space is because apparently reading blocks of 4kb is faster than reading each and every byte from the mmap in search of \n characters. Or at least on my hardware it was.

You should probably do the scanning in small qEventLoop iterations (make sure to use nonblocking reads, then) or in a thread, as your very big source text file can be on a unreliable or slow I/O device. Plus it’s very big, else you wouldn’t be doing this (please promise me to just read the entire text file in memory unless it’s hundreds of megabytes in size: don’t micro optimize your silly homework notepad.exe clone).

Note that this is demo code with a lot of bugs like not checking for \r and god knows what memory leaks and stuff was remaining when it suddenly worked. I leave it to the reader to improve this. An example is that you should check for validity of the “.mmap” file: your very big source text file might have changed since the newline partition table was made.

Knowing that I’ll soon find this all over the place without any of its bugs fixed, here it comes ..

#include "FileModel.h"

#include <QDebug>

#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <pthread.h>
#include <unistd.h>

FileModel::FileModel( QObject* a_parent )
    : QAbstractListModel( a_parent )
    , m_file (nullptr)
    , m_index(nullptr)
    , m_rowCount ( 0 ) { }

FileModel::~FileModel() { clear(); }

void FileModel::clear()
{
    if (m_file) {
        if (m_file->isOpen() && map_file != nullptr)
            m_file->unmap(map_file);
        delete m_file;
    }
    if (m_index) {
        if (m_index->isOpen() && map_index != nullptr)
            m_index->unmap(map_index);
        delete m_index;
    }
}

void FileModel::setFileName(const QString &fileName)
{
   clear();
   m_rowCount = 0;
   m_file = new QFile(fileName);
   int cur = 0;
   m_index = new QFile(m_file->fileName() + ".mmap");
   if (m_file->open(QIODevice::ReadOnly)) {
       if (!m_index->exists()) {
           char rbuffer[4096];
           m_index->open(QIODevice::WriteOnly);
           char nulbuffer[4];
           int idxnul = 0;
           memset( nulbuffer +0, idxnul >> 24 & 0xff, 1 );
           memset( nulbuffer +1, idxnul >> 16 & 0xff, 1 );
           memset( nulbuffer +2, idxnul >>  8 & 0xff, 1 );
           memset( nulbuffer +3, idxnul >>  0 & 0xff, 1 );
           m_index->write( nulbuffer, sizeof(quint32));
           qDebug() << "Indexing to" << m_index->fileName();
           while (!m_file->atEnd()) {
               int in = m_file->read(rbuffer, 4096);
               if (in == -1)
                   break;
               char *newline = (char*) 1;
               char *last = rbuffer;
               while (newline != 0) {
                   newline = strchr ( last, '\n');
                   if (newline != 0) {
                     char buffer[4];
                     int idx = cur + (newline - rbuffer);
                     memset( buffer +0, idx >> 24 & 0xff, 1 );
                     memset( buffer +1, idx >> 16 & 0xff, 1 );
                     memset( buffer +2, idx >>  8 & 0xff, 1 );
                     memset( buffer +3, idx >>  0 & 0xff, 1 );
                     m_index->write( buffer, sizeof(quint32));
                     m_rowCount++;
                     last = newline + 1;
                  }
               }
               cur += in;
           }
           m_index->close();
           m_index->open(QFile::ReadOnly);
           qDebug() << "done";
       } else {
           m_index->open(QFile::ReadOnly);
           m_rowCount = m_index->size() / 4;
       }
       map_file= m_file->map(0, m_file->size(), QFileDevice::NoOptions);
       qDebug() << "Done loading " << m_rowCount << " lines";
       map_index = m_index->map(0, m_index->size(), QFileDevice::NoOptions);
   }
   beginResetModel();
   endResetModel();
   emit fileNameChanged();
}

static quint32
read_uint32 (const quint8 *data)
{
    return data[0] << 24 |
           data[1] << 16 |
           data[2] << 8 |
           data[3];
}

int FileModel::rowCount( const QModelIndex& parent ) const
{
    Q_UNUSED( parent );
    return m_rowCount;
}

int FileModel::columnCount(const QModelIndex &parent) const
{
    Q_UNUSED( parent );
    return 1;
}

QVariant FileModel::data( const QModelIndex& index, int role ) const
{
    if( !index.isValid() )
        return QVariant();
    if (role == Qt::DisplayRole) {
        QVariant ret;
        quint32 pos_i = read_uint32(map_index + ( 4 * index.row() ) );
        quint32 end_i;
        if ( index.row() == m_rowCount-1 )
            end_i = m_file->size();
        else
            end_i = read_uint32(map_index + ( 4 * (index.row()+1) ) );
        uchar *position;
        position = map_file +  pos_i;
        uchar *end = map_file + end_i;
        int length = end - position;
        char *buffer = (char*) alloca(length +1);
        memset (buffer, 0, length+1);
        strncpy (buffer, (char*) position, length);
        ret = QVariant(QString(buffer));
        return ret;
    }
    return QVariant();
}

QVariant FileModel::headerData( int section, Qt::Orientation orientation, int role ) const
{
    Q_UNUSED(section);
    Q_UNUSED(orientation);
    if (role != Qt::DisplayRole)
           return QVariant();
    return QString("header");
}

main.cpp

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QtQml>// qmlRegisterType

#include "FileModel.h"

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    qmlRegisterType<FileModel>( "FileModel", 1, 0, "FileModel" );
    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    return app.exec();
}

main.qml

import QtQuick 2.3
import QtQuick.Window 2.2
import FileModel 1.0

Window {
    visible: true

    FileModel { id: fileModel }
    ListView {
        id: list
        anchors.fill: parent
        delegate: Text { text: display }
        MouseArea {
            anchors.fill: parent
            onClicked: {
                list.model = fileModel
                fileModel.fileName = "/tmp/file.txt"
            }
        }
    }
}

profile.pro

TEMPLATE = app
QT += qml quick
CONFIG += c++11
SOURCES += main.cpp \
    FileModel.cpp
RESOURCES += qml.qrc
HEADERS += \
    FileModel.h

qml.qrc

<RCC>
    <qresource prefix="/">
        <file>main.qml</file>
    </qresource>
</RCC>

Composition and aggregation with QObject

Consider these rather simple relationships between classes

Continuing on this subject, here are some code examples.

Class1 & Class2: Composition
An instance of Class1 can not exist without an instance of Class2.

Example of composition is typically a Bicycle and its Wheels, Saddle and a HandleBar: without these the Bicycle is no longer a Bicycle but just a Frame.

It can no longer function as a Bicycle. Example of when you need to stop thinking about composition versus aggregation is whenever you say: without the other thing can’t in our software the first thing work.

Note that you must consider this in the context of Class1. You use aggregation or composition based on how Class2 exists in relation to Class1.

Class1 with QScopedPointer:

#ifndef CLASS1_H
#define CLASS1_H

#include <QObject>
#include <QScopedPointer>
#include <Class2.h>

class Class1: public QObject
{
    Q_PROPERTY( Class2* class2 READ class2 WRITE setClass2 NOTIFY class2Changed)
public:
    Class1( QObject *a_parent = nullptr )
        : QObject ( a_parent) {
        // Don't use QObject parenting on top here
        m_class2.reset (new Class2() );
    }
    Class2* class2() {
        return m_class2.data();
    }
    void setClass2 ( Class2 *a_class2 ) {
        Q_ASSERT (a_class2 != nullptr); // Composition can't set a nullptr!
        if ( m_class2.data() != a_class2 ) {
            m_class2.reset( a_class2 );
            emit class2Changed()
        }
    }
signals:
    void class2Changed();
private:
    QScopedPointer<Class2> m_class2;
};

#endif// CLASS1_H

Class1 with QObject parenting:

#ifndef CLASS1_H
#define CLASS1_H

#include <QObject>
#include <Class2.h>

class Class1: public QObject
{
    Q_PROPERTY( Class2* class2 READ class2 WRITE setClass2 NOTIFY class2Changed)
public:
    Class1( QObject *a_parent = nullptr )
        : QObject ( a_parent )
        , m_class2 ( nullptr ) {
        // Make sure to use QObject parenting here
        m_class2 = new Class2( this );
    }
    Class2* class2() {
        return m_class2;
    }
    void setClass2 ( Class2 *a_class2 ) {
         Q_ASSERT (a_class2 != nullptr); // Composition can't set a nullptr!
         if ( m_class2 != a_class2 ) {
             // Make sure to use QObject parenting here
             a_class2->setParent ( this );
             delete m_class2; // Composition can never be nullptr
             m_class2 = a_class2;
             emit class2Changed();
         }
    }
signals:
    void class2Changed();
private:
    Class2 *m_class2;
};

#endif// CLASS1_H

Class1 with RAII:

#ifndef CLASS1_H
#define CLASS1_H

#include <QObject>
#include <QScopedPointer>

#include <Class2.h>

class Class1: public QObject
{
    Q_PROPERTY( Class2* class2 READ class2 CONSTANT)
public:
    Class1( QObject *a_parent = nullptr )
        : QObject ( a_parent ) { }
    Class2* class2()
        { return &m_class2; }
private:
    Class2 m_class2;
};
#endif// CLASS1_H

Class3 & Class4: Aggregation

An instance of Class3 can exist without an instance of Class4. Example of composition is typically a Bicycle and its driver or passenger: without the Driver or Passenger it is still a Bicycle. It can function as a Bicycle.

Example of when you need to stop thinking about composition versus aggregation is whenever you say: without the other thing can in our software the first thing work.

Class3:

#ifndef CLASS3_H
#define CLASS3_H

#include <QObject>

#include <QPointer>
#include <Class4.h>

class Class3: public QObject
{
    Q_PROPERTY( Class4* class4 READ class4 WRITE setClass4 NOTIFY class4Changed)
public:
    Class3( QObject *a_parent = nullptr );
    Class4* class4() {
        return m_class4.data();
    }
    void setClass4 (Class4 *a_class4) {
         if ( m_class4 != a_class4 ) {
             m_class4 = a_class4;
             emit class4Changed();
         }
    }
signals:
    void class4Changed();
private:
    QPointer<Class4> m_class4;
};
#endif// CLASS3_H

Class5, Class6 & Class7: Shared composition
An instance of Class5 and-or an instance of Class6 can not exist without a instance of Class7 shared by Class5 and Class6. When one of Class5 or Class6 can and one can not exist without the shared instance, use QWeakPointer at that place.

Class5:

#ifndef CLASS5_H
#define CLASS5_H

#include <QObject>
#include <QSharedPointer>

#include <Class7.h>

class Class5: public QObject
{
    Q_PROPERTY( Class7* class7 READ class7 CONSTANT)
public:
    Class5( QObject *a_parent = nullptr, Class7 *a_class7 );
        : QObject ( a_parent )
        , m_class7 ( a_class7 ) { }
    Class7* class7()
        { return m_class7.data(); }
private:
    QSharedPointer<Class7> m_class7;
};

Class6:

#ifndef CLASS6_H
#define CLASS6_H

#include <QObject>
#include <QSharedPointer>

#include <Class7.h>

class Class6: public QObject
{
    Q_PROPERTY( Class7* class7 READ class7 CONSTANT)
public:
    Class6( QObject *a_parent = nullptr, Class7 *a_class7 )
        : QObject ( a_parent )
        , m_class7 ( a_class7 ) { }
    Class7* class7()
        { return m_class7.data(); }
private:
    QSharedPointer<Class7> m_class7;
};
#endif// CLASS6_H

Interfaces with QObject

FlyBehavior:

#ifndef FLYBEHAVIOR_H
#define FLYBEHAVIOR_H
#include <QObject>
// Don't inherit QObject here (you'll break multiple-implements)
class FlyBehavior {
    public:
        Q_INVOKABLE virtual void fly() = 0;
};
Q_DECLARE_INTERFACE(FlyBehavior , "be.codeminded.Flying.FlyBehavior /1.0") 
#endif// FLYBEHAVIOR_H

FlyWithWings:

#ifndef FLY_WITH_WINGS_H
#define FLY_WITH_WINGS_H
#include <QObject>  
#include <Flying/FlyBehavior.h>
// Do inherit QObject here (this is a concrete class)
class FlyWithWings: public QObject, public FlyBehavior
{
    Q_OBJECT
    Q_INTERFACES( FlyBehavior )
public:
    explicit FlyWithWings( QObject *a_parent = nullptr ): QObject ( *a_parent ) {}
    ~FlyWithWings() {}

    virtual void fly() Q_DECL_OVERRIDE;
}
#endif// FLY_WITH_WINGS_H

How about …

Next time, I show you how to turn that ViewModel into a Visitor? And then make a view that shows the syntax and outline of a parsed file’s language?

How about I turn my blog into the programmers’ equivalent to Dobbit magazine? :-)

Who knows what I’ll come up with next time. I guess I don’t know myself.

MVVM, Model View ViewModel, with Qt and QML

In the XAML world it’s very common to use the MVVM pattern. I will explain how to use the technique in a similar way with Qt and QML.

The idea is to not have too much code in the view component. Instead we have declarative bindings and move most if not all of our view code to a so called ViewModel. The ViewModel will sit in between the actual model and the view. The ViewModel typically has one to one properties for everything that the view displays. Manipulating the properties of the ViewModel alters the view through bindings. You typically don’t alter the view directly.

In our example we have two list-models, two texts and one button: available-items, accepted-items, available-count, accepted-count and a button. Pressing the button moves stuff from available to accepted. Should be a simple example.

First the ViewModel.h file. The class will have a property for ~ everything the view displays:

#ifndef VIEWMODEL_H
#define VIEWMODEL_H

#include <QAbstractListModel>
#include <QObject>

class ViewModel : public QObject
{
	Q_OBJECT

	Q_PROPERTY(QAbstractListModel* availableItems READ availableItems NOTIFY availableItemsChanged )
	Q_PROPERTY(QAbstractListModel* acceptedItems READ acceptedItems NOTIFY acceptedItemsChanged )
	Q_PROPERTY(int available READ available NOTIFY availableChanged )
	Q_PROPERTY(int accepted READ accepted NOTIFY acceptedChanged )
public:

	ViewModel( QObject *parent = 0 );
	~ViewModel() { }

	QAbstractListModel* availableItems()
		{ return m_availableItems; }

	QAbstractListModel* acceptedItems()
		{ return m_acceptedItems; }

	int available ()
		{ return m_availableItems->rowCount(); }

	int accepted ()
		{ return m_acceptedItems->rowCount(); }

	Q_INVOKABLE void onButtonClicked( int availableRow );

signals:
	void availableItemsChanged();
	void acceptedItemsChanged();
	void availableChanged();
	void acceptedChanged();

private:
	QAbstractListModel* m_availableItems;
	QAbstractListModel* m_acceptedItems;
};

#endif

The ViewModel.cpp implementation of the ViewModel. This is of course a simple example. The idea is that ViewModels can be quite complicated while the view.qml remains simple:

#include <QStringListModel>

#include "ViewModel.h"

ViewModel::ViewModel( QObject *parent ) : QObject ( parent )
{
	QStringList available;
	QStringList accepted;

	available << "Two" << "Three" << "Four" << "Five";
	accepted << "One";

	m_availableItems = new QStringListModel( available, this );
	emit availableItemsChanged();

	m_acceptedItems = new QStringListModel( accepted, this );
	emit acceptedItemsChanged();
}

void ViewModel::onButtonClicked(int availableRow)
{
	QModelIndex availableIndex = m_availableItems->index( availableRow, 0, QModelIndex() );
	QVariant availableItem = m_availableItems->data( availableIndex, Qt::DisplayRole );

	int acceptedRow = m_acceptedItems->rowCount();

	m_acceptedItems->insertRows( acceptedRow, 1 );

	QModelIndex acceptedIndex = m_acceptedItems->index( acceptedRow, 0, QModelIndex() );
	m_acceptedItems->setData( acceptedIndex, availableItem );
	emit acceptedChanged();

	m_availableItems->removeRows ( availableRow, 1, QModelIndex() );
	emit availableChanged();
}

The view.qml. We’ll try to have as few JavaScript code as possible; the idea is that coding itself is done in the ViewModel. The view should only be view code (styling, UI, animations, etc). The import url and version are defined by the use of qmlRegisterType in the main.cpp file, lower:

import QtQuick 2.0
import QtQuick.Controls 1.2

import be.codeminded.ViewModelExample 1.0

Rectangle {
    id: root
    width: 640; height: 320

	property var viewModel: ViewModel { }

	Rectangle {
		id: left
		anchors.left: parent.left
		anchors.top: parent.top
		anchors.bottom: button.top
		width: parent.width / 2
		ListView {
		    id: leftView
			anchors.left: parent.left
			anchors.right: parent.right
			anchors.top: parent.top
			anchors.bottom: leftText.top

			delegate: rowDelegate
		        model: viewModel.availableItems
		}
		Text {
			id: leftText
			anchors.left: parent.left
			anchors.right: parent.right
			anchors.bottom: parent.bottom
			height: 20
			text: viewModel.available
		}
	}

	Rectangle {
		id: right
		anchors.left: left.right
		anchors.right: parent.right
		anchors.top: parent.top
		anchors.bottom: button.top
		ListView {
		    id: rightView
			anchors.left: parent.left
			anchors.right: parent.right
			anchors.top: parent.top
			anchors.bottom: rightText.top

			delegate: rowDelegate
		        model: viewModel.acceptedItems
		}
		Text {
			id: rightText
			anchors.left: parent.left
			anchors.right: parent.right
			anchors.bottom: parent.bottom
			height: 20
			text: viewModel.accepted
		}
	}

	Component {
		id: rowDelegate
		Rectangle {
			width: parent.width
			height: 20
			color: ListView.view.currentIndex == index ? "red" : "white"
			Text { text: 'Name:' + display }
			MouseArea {
				anchors.fill: parent
				onClicked: parent.ListView.view.currentIndex = index
			}
		}
	}

	Button {
		id: button
		anchors.left: parent.left
		anchors.right: parent.right
		anchors.bottom: parent.bottom
		height: 20
	        text: "Accept item"
		onClicked: viewModel.onButtonClicked( leftView.currentIndex );
	}
}

A main.cpp example. The qmlRegisterType defines the url to import in the view.qml file:

#include <QGuiApplication>
#include <QQuickView>
#include <QtQml>
#include <QAbstractListModel>

#include "ViewModel.h"

int main(int argc, char *argv[])
{
	QGuiApplication app(argc, argv);
	QQuickView view;
	qRegisterMetaType<QAbstractListModel*>("QAbstractListModel*");
	qmlRegisterType<ViewModel>("be.codeminded.ViewModelExample", 1, 0, "ViewModel");
	view.setSource(QUrl("qrc:/view.qml"));
	view.show();
	return app.exec();
}

A project.pro file. Obviously should you use cmake nowadays. But oh well:

TEMPLATE += app
QT += quick
SOURCES += ViewModel.cpp main.cpp
HEADERS += ViewModel.h
RESOURCES += project.qrc

And a project.qrc file:

<!DOCTYPE RCC>
<RCC version="1.0">
<qresource prefix="/">
    <file>view.qml</file>
</qresource>
</RCC>

QML coding conventions checker that uses QML parser’s own abstract syntax tree

My colleague Henk Van Der Laak made a interesting tool that checks your code against the QML coding conventions. It uses the internal parser’s abstract syntax tree of Qt 5.6 and a visitor design.

It has a command line, but being developers ourselves we want an API too of course. Then we can integrate it in our development environments without having to use popen!

So this is how to use that API:

// Parse the code
QQmlJS::Engine engine;
QQmlJS::Lexer lexer(&engine);
QQmlJS::Parser parser(&engine);

QFileInfo info(a_filename);
bool isJavaScript = info.suffix().toLower() == QLatin1String("js");
lexer.setCode(code,  1, !isJavaScript);
bool success = isJavaScript ? parser.parseProgram() : parser.parse();
if (success) {
    // Check the code
    QQmlJS::AST::UiProgram *program = parser.ast();
    CheckingVisitor checkingVisitor(a_filename);
    program->accept(&checkingVisitor);
    foreach (const QString &warning, checkingVisitor.getWarnings()) {
        qWarning() << qPrintable(warning);
    }
}

Item isChild of another Item in QML

Damned, QML is inconsistent! Things have a content, data or children. And apparently they can all mean the same thing. So how do we know if something is a child of something else?

After a failed stackoverflow search I gave up on copy-paste coding and invented the damn thing myself.

function isChild( a_child, a_parent ) {
	if ( a_parent === null ) {
		return false
	}

	var tmp = ( a_parent.hasOwnProperty("content") ? a_parent.content
		: ( a_parent.hasOwnProperty("children") ? a_parent.children : a_parent.data ) )

	if ( tmp === null || tmp === undefined ) {
		return false
	}

	for (var i = 0; i < tmp.length; ++i) {

		if ( tmp[i] === a_child ) {
			return true
		} else {
			if ( isChild ( a_child, tmp[i] ) ) {
				return true
			}
		}
	}
	return false
}

Composition and aggregation to choose memory types in Qt

As we all know has Qt types like QPointerQSharedPointer and we know about its object trees. So when do we use what?

Let’s first go back to school, and remember the difference between composition and aggregation. Most of you probably remember drawings like this?

It thought us when to use composition, and when to use aggregation:

  • Use composition when the user can’t exist without the dependency. For example a Human can’t exist without a Head unless it ceases to be a human. You could also model Arm, Hand, Finger and Leg as aggregates but it might not make sense in your model (for a patient in a hospital perhaps it does?)
  • Use aggregate when the user can exist without the dependency: A car without a passenger is still a car in most models.

This model in the picture will for example tell us that a car’s passenger must have ten fingers.

But what does this have to do with QPointer, QSharedPointer and Qt’s object trees?

First situation is a shared composition. Both Owner1 and Owner2 can’t survive without Shared (composition, filled up diamonds). For this situation you would typically use a QSharedPointer<Shared> at Owner1 and Owner2:

If there is no other owner, then it’s probably better to just use Qt’s object trees and setParent() instead. Note that for example QML’s GC is not very well aware of QSharedPointer, but does seem to understand Qt’s object trees.

Second situation are shared users. User1 and User2 can stay alive when Shared goes away (aggregation, empty diamonds). In this situation you typically use a QPointer<Shared> at User1 and at User2. You want to be aware when Shared goes away. QPointer<Shared>’s isNull() will become true after that happened.

Third situation is a mixed one. In this case you could at Owner use a QSharedPointer<Shared> or a parented raw QObject pointer (using setParent()), but a QPointer<Shared> at User. When Owner goes away and its destructor (due to the parenting) deletes Shared, User can check for it using the previously mentioned isNull check.

Finally if you have a typical object tree, then use QObject’s infrastructure for this.

 

 

Putting an LRU in your code

For the ones who didn’t find the LRU in Tracker’s code (and for the ones who where lazy).

Let’s say we will have instances of something called a Statement. Each of those instances is relatively big. But we can recreate them relatively cheap. We will have a huge amount of them. But at any time we only need a handful of them.

The ones that are most recently used are most likely to be needed again soon.

First you make a structure that will hold some administration of the LRU:

typedef struct {
	Statement *head;
	Statement *tail;
	unsigned int size;
	unsigned int max;
} StatementLru;

Then we make the user of a Statement (a view or a model). I’ll be using a Map here. You can in Qt for example use QMap for this. Usually I want relatively fast access based on a key. You could also each time loop the stmt_lru to find the instance you want in useStatement based on something in Statement itself. That would rid yourself of the overhead of a map.

class StatementUser
{
	StatementUser();
	~StatementUser();
	void useStatement(KeyType key);
private:
	StatementLru stmt_lru;
	Map<KeyType, Statement*> stmts;
	StatementFactory stmt_factory;
}

Then we will add to the private fields of the Statement class the members prev and next: We’ll make a circular doubly linked list.

class Statement: QObject {
	Q_OBJECT
    ...
private:
	Statement *next;
	Statement *prev;
};

Next we initialize the LRU:

StatementUser::StatementUser() 
{
	stmt_lru.max = 500;
	stmt_lru.size = 0;		
}

Then we implement using the statements

void StatementUser::useStatement(KeyType key)
{
	Statement *stmt;

	if (!stmts.get (key, &stmt)) {

		stmt = stmt_factory.createStatement(key);

		stmts.insert (key, stmt);

		/* So the ring looks a bit like this: *
		 *                                    *
		 *    .--tail  .--head                *
		 *    |        |                      *
		 *  [p-n] -> [p-n] -> [p-n] -> [p-n]  *
		 *    ^                          |    *
		 *    `- [n-p] <- [n-p] <--------'    */

		if (stmt_lru.size >= stmt_lru.max) {
			Statement *new_head;

		/* We reached max-size of the LRU stmt cache. Destroy current
		 * least recently used (stmt_lru.head) and fix the ring. For
		 * that we take out the current head, and close the ring.
		 * Then we assign head->next as new head. */

			new_head = stmt_lru.head->next;
			auto to_del = stmts.find (stmt_lru.head);
			stmts.remove (to_del);
			delete stmt_lru.head;
			stmt_lru.size--;
			stmt_lru.head = new_head;
		} else {
			if (stmt_lru.size == 0) {
				stmt_lru.head = stmt;
				stmt_lru.tail = stmt;
			}
		}

	/* Set the current stmt (which is always new here) as the new tail
	 * (new most recent used). We insert current stmt between head and
	 * current tail, and we set tail to current stmt. */

		stmt_lru.size++;
		stmt->next = stmt_lru.head;
		stmt_lru.head->prev = stmt;

		stmt_lru.tail->next = stmt;
		stmt->prev = stmt_lru.tail;
		stmt_lru.tail = stmt;

	} else {
		if (stmt == stmt_lru.head) {

		/* Current stmt is least recently used, shift head and tail
		 * of the ring to efficiently make it most recently used. */

			stmt_lru.head = stmt_lru.head->next;
			stmt_lru.tail = stmt_lru.tail->next;
		} else if (stmt != stmt_lru.tail) {

		/* Current statement isn't most recently used, make it most
		 * recently used now (less efficient way than above). */

		/* Take stmt out of the list and close the ring */
			stmt->prev->next = stmt->next;
			stmt->next->prev = stmt->prev;

		/* Put stmt as tail (most recent used) */
			stmt->next = stmt_lru.head;
			stmt_lru.head->prev = stmt;
			stmt->prev = stmt_lru.tail;
			stmt_lru.tail->next = stmt;
			stmt_lru.tail = stmt;
		}

	/* if (stmt == tail), it's already the most recently used in the
	 * ring, so in this case we do nothing of course */
	}

	/* Use stmt */

	return;
}

In case StatementUser and Statement form a composition (StatementUser owns Statement, which is what makes most sense), don’t forget to delete the instances in the destructor of StatementUser. In the example’s case we used heap objects. You can loop the stmt_lru or the map here.

StatementUser::~StatementUser()
{
	Map<KeyType, Statement*>::iterator i;
    	for (i = stmts.begin(); i != stmts.end(); ++i) {
		delete i.value();
	}
}

Secretly reusing my own LRU code

Last week, I secretly reused my own LRU code in the model of the editor of a CNC machine (has truly huge files, needs a statement editor). I rewrote my own code, of course. It’s Qt based, not GLib. Wouldn’t work in original form anyway. But the same principle. Don’t tell Jürg who helped me write that, back then.

Extra points and free beer for people who can find it in Tracker’s code.

Up next: PADI master diver

A year or so after my PADI rescue, my diving club has convinced me to wake up about twelve times early in the morning on Saturday, to get me trained to become a PADI master diver.

The jokers in my club told me it’s not so hard as PADI Rescue training. The only hard part is Saturday morning. We’ll see, I wonder. heh.

Oh, and to our security services: well done catching those guys from Molenbeek and Vorst. Good job!

Oh, I got invited to NLGG to talk about Tracker in Utrecht tomorrow.

Hey guys

Have you guys stopped debating systemd like a bunch of morons already? Because I’ve been keeping myself away from the debate a bit: the amount of idiot was just too large for my mind.People who know me also know that quite a bit of idiot fits into it.

I remember when I was younger, somewhere in the beginning of the century, that we first debated ORBit-2, then Bonobo, then software foolishly written with it like Evolution, Mono (and the idea of rewriting Evolution in C#. But first we needed a development environment MonoDevelop to write it in – oh the gnomes). XFree86 and then the X.Org fork. Then Scaffolding and Anjuta. Beagle and Tracker (oh the gnomes). Rhythmbox versus Banshee (oh the gnomes). Desktop settings in gconf, then all sorts of gnome services, then having a shared mainloop implementation with Qt.

Then god knows what. Dconf, udev, gio, hal, FS monitoring: a lot of things that were silently but actually often bigger impact changes than systemd is because much much more real code had to be rewritten, not just badly written init.d-scripts. The Linux eco-system has reinvented itself several times without most people having noticed it.

Then finally D-Bus came. And yes, evil Lennart was there too. He was also one of those young guys working on stuff. I think evil evil pulseaudio by that time (thank god Lennart replaced the old utter crap we had with it). You know, working on stuff.

D-Bus’s debate began a bit like systemd’s debate: Everybody had feelings about their own IPC system being better because of this and that (most of which where really bad copies of xmms’s remote control infrastructure). It turned out that KDE got it mostly right with DCOP, so D-Bus copied a lot from it. It also opened a lot of IPC author’s eyes that message based IPC, uniform activation of services, introspection and a uniform way of defining the interface are all goddamned important things. Also other things, like tools for monitoring and debugging plus libraries for all goddamn popular programming environments and most importantly for IPC their mainloops, appeared to be really important. The uniformity between Qt/KDE and Gtk+/GNOME application’s IPC systems was quite a nice thing and a real enabler: suddenly the two worlds’ softwares could talk with each other. Without it, Tracker could not have happened on the N900 and N9. Or how do you think qt/qsparql talks with it?

Nowadays everybody who isn’t insane or has a really, really, really good reason (like awesome latency or something, although kdbus solves that too), and with exception of all Belgian Linux programmers (who for inexplicable reasons all want their own personal IPC – and then endlessly work on bridges to all other Belgian Linux programmer’s IPC systems), won’t write his own IPC system. They’ll just use D-Bus and get it over with (or they initially bridge to D-Bus, and refactor their own code away over time).

But anyway.

The D-Bus debate was among software developers. And sometimes teh morons joined. But they didn’t understand what the heck we where doing. It was easy to just keep the debate mostly technical. Besides, we had some (for them) really difficult to understand stuff to reply like “you have file descriptor passing for that”, “study it and come back”. Those who came back are now all expert D-Bus users (I btw think and/or remember that evil Lennart worked on FD passing in D-Bus).

Good times. Lot’s of debates.

But the systemd debate, not the software, the debate, is only moron.

Recently I’ve seen some people actually looking into it and learning it. And then reporting about what they learned. That’s not really moron of course. But then their blogs get morons in the comments. Morons all over the place.

Why aren’t they on their fantastic *BSD or Devuan or something already?

ps. Lennart, if you read this (I don’t think so): I don’t think you are evil. You’re super nice and fluffy. Thanks for all the fish!

Maalwarkstrodon

It’s a mythical beast that speaks in pornographic subplots and maintains direct communication with your girlfriends every wants and desires so as better to inform you on how to best please her. It has the feet of bonzi buddy, the torso of that man who uses 1 weird trick to perfect his abs, and the arms of the scientists that hate her. Most impressively, Maalwarkstrodon has a skull made from a Viagra, Levitra, Cialis, and Propecia alloy. This beast of malware belches sexy singles from former east-bloc soviet satellite states and is cloaked in the finest fashions from paris and milan, imported directly from Fujian china.

Maalwarkstrodon is incapable of offering any less than the best deals at 80% to 90% off, and will not rest until your 2 million dollar per month work-at-home career comes to fruition and the spoils of all true nigerian royalty are delivered unto those most deserving of a kings riches.

Maalwarkstrodon will also win the malware arms race.